Please Note
The following designs are personal studies and used as demonstrations of my abilities in Figma for my interview with Final Strike Games in 2022. My UX/UI work for Final Strike Games is 
under NDA and cannot be shared at this time.
Bootflow Menu

Practice creating a bootflow menu design for the PS5, based off branding for Ratchet and Clank: Rift Apart. Fully designed in Figma.
Please full-screen and use a PS5 controller for full navigation.
Nookphone UI

Practice creating basic menu navigation, based off the Animal Crossing: New Horizon's "Nookphone" menu screen.

Vector icons and menu assets created in Adobe Illustrator and imported to Figma.

Please full-screen and use a Switch Controller for full navigation.
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