Please Note
The following designs are personal studies and used as demonstrations of my abilities in Figma for my interview with Final Strike Games in 2022. My UX/UI work for Final Strike Games is under NDA and cannot be shared at this time.
The following designs are personal studies and used as demonstrations of my abilities in Figma for my interview with Final Strike Games in 2022. My UX/UI work for Final Strike Games is under NDA and cannot be shared at this time.
Bootflow Menu
Practice creating a bootflow menu design for the PS5, based off branding for Ratchet and Clank: Rift Apart. Fully designed in Figma.
Please full-screen and use a PS5 controller for full navigation.
Nookphone UI
Practice creating basic menu navigation, based off the Animal Crossing: New Horizon's "Nookphone" menu screen.
Vector icons and menu assets created in Adobe Illustrator and imported to Figma.
Please full-screen and use a Switch Controller for full navigation.